Feb
16
5th Consciousness Club at DG Lab
Speaker: Youichiro Miyake (Game AI Developer)
Organizing : DG Lab
Registration info |
Attendee Type 1 Free
FCFS
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Description
Abstract
Awareness and Consciousness of Game Character in Digital Game World
Youichiro Miyake (Game AI Developer)
TW: @miyayou FB:https://www.facebook.com/youichiro.miyake
A game character in digital game lives in game 3D environment where there are a lot of objects, complex terrain, and other characters. Ever, in Family Computer and super Family Computer (NES 1983, SNES 1990, Nintendo), a game character is controlled by a script program written by game designer so that a character acts as an actor in game. That is called “Scripted-AI”. But recently as game level design (stage design) has become complex, scripted-AI method becomes impossible to adapt such a complex situation. A turning point is 3D game in PlayStation (SIE, 1994). In 3D game with 3D object and 3D terrains, AI technologies are required to build a character’s artificial intelligence. In a 3D level, a game character is to be an autonomous character such that it percepts many different aspect of the game world, make a decision, and make an action in real-time by itself. A game character solves a local problem around it to play a role. A game character must percept not only an environment but also its body and mind. Then consciousness model for game character has been studied in game industry and game research. The history begins from the characters mind model that MIT media lab Synthetic Character Group made at 2000. The model has evolved by being applied to many game characters of different game titles. A character’s AI base is Agent Architecture of robotics. It consists of three parts: recognition module, decision-making module, and motion-making module. Much information flows into a character’s mind, and they are analyzed and transformed into a lot of new knowledge in the architecture. By using such a lot of knowledge, decision-making module makes a decision, and motion module forms a character’s motion to achieve the decision. This sequence is an activity of character’s mind. Information flows and changes through these modules, and is stored in memory. So AI of character are described like a chemistry of information. A digital game is good field to try consciousness model. Many models has been suggested and experiment. In this seminar, many consciousness models and their results are introduced.
Presenter Profile
Youichiro Miyake (Game AI Developer) TW: @miyayou FB:https://www.facebook.com/youichiro.miyake
Youichiro Miyake has been involved in development of video game titles while researching game AI technologies as the lead AI researcher at game development company. He has developed and designed AI for numerous game titles. He has given many lectures in the universities and game developer conferences. He has published academic papers which explain game AI and procedural techniques for digital games. Furthermore, he is the chair of the SIG-AI in International Game Developers Association Japan Chapter, and also the board of Digital Game Research Association Japan and the Society of Art and Science. He is the author of the 3 books "Stories on Philosophy for Artificial Intelligence" "Artificial Intelligence pictures book" “Making a game AI method” published in 2016.
Schedule
Time | Contents |
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18:30-19:00 | Entrance Open |
19:00-19:05 | Greetings and Introduction of DG Lab |
19:05-19:10 | About Consciousness Club |
19:10-20:20 | Talk: Awareness and Consciousness of Game Character in Digital Game World |
20:20-21:00 | Q&A, Discussion |
諸注意
当イベントは英語で講演が行われ、通訳は入りません。
また、ディスカッションを主体に考えており、積極的な議論の場となることを想定しています。
当イベントの事務局はDG Labが運営しています。
About Consciousness Club
Consciousness Club is a Tokyo-based study group founded by Ryota Kanai to encourage transdisciplinary discussions on the neural and computational bases of consciousness. Discussion in this group covers a wide range of topics including philosophy, neuroscience, artificial intelligence, complex systems, computer science, and robotics. Over the past year, meetings have been held weekly in academic institutes such as The University of Tokyo and Earth-Life Science Institute at Tokyo Tech. We are now interested in extending the scope of the audience to facilitate discourse between academia and industry to work towards the development of artificial general intelligence and machine consciousness.
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